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Olga Kotelko, the 91-Year-Old Track Star
Wed Dec 01 18:01:00 GMT 2010
http://www.openinnovation.net/open-innovation/how-google-learns-from-its-failures-2/
Wed Dec 01 17:57:00 GMT 2010
Video: Gil Scott-Heron and Jamie XX, ?New York is Killing Me? « The FADER
Wed Dec 01 17:54:00 GMT 2010
Downsizing the American Dream: The shrinking house
Mon Nov 22 19:31:00 GMT 2010
Tim Burton's Cadavre Exquis
Mon Nov 22 17:37:00 GMT 2010
BrooklynMap1766.jpg (JPEG Image, 1882x1629 pixels)
Fri Nov 19 07:47:00 GMT 2010
Solar Ivy on a Brooklyn Brownstone
Sun Nov 14 23:07:00 GMT 2010
Why the iPhone app is the Flash homepage of 2010
Sat Nov 13 19:04:00 GMT 2010
This is art- Fiona Banner's Sea Harrier at the Tate
Sat Nov 13 17:46:00 GMT 2010
The Speed Camera Lottery great idea
Fri Nov 12 21:18:00 GMT 2010
twixie a valve based twitter counter
Fri Nov 12 21:13:00 GMT 2010
ReMade- a doc-The Rebirth of the Maker Movement
Fri Nov 12 20:11:00 GMT 2010
ALL THE BUILDINGS IN NEW YORK: SKETCHBOOK
Fri Nov 12 20:09:00 GMT 2010
Jeremy Grantham has ?already started to sell? | Credit Writedowns
Fri Nov 12 20:08:00 GMT 2010
a world of tweets
Fri Nov 12 19:42:00 GMT 2010
Paul McDonough's great photos of NYC in the early 70s
Fri Nov 12 19:29:00 GMT 2010
The Edible Schoolyard New York
Fri Nov 12 19:20:00 GMT 2010
World's Longest Yard Sale - Part One on Vimeo
Thu Nov 11 00:56:00 GMT 2010
FT.com / Life & Arts - Lightning in a bottle
Wed Nov 10 23:39:00 GMT 2010
Newspapers aren't dead- micro-published journals are thriving...
Wed Nov 10 19:24:00 GMT 2010
BSSP
11/15/2010 08:42:17 AM
(1)
Jim Wexler of Brand Games, one of the speakers at our
"Meet the Makers" event, recently pointed me to an interesting idea of of the University of Utrecht called Game Seeds
. Basically, it's a way to inspire game designers to think differently about game design by forcing them to think about the actions of the character first, rather than the user.
As they explain..
"Game design usually starts off by defining the actions of the player(s). Christophe Berg at Metagama
wondered if the reverse would be possible, and created a new and
innovative game where the design of the characters (and their behaviour
patterns) is the first step.
The
result is a playful card game that confronts players with certain
constraints (e.g. they don’t create a character from scratch) in order
to foster their creativity, and pushing them out of their comfort zone
by having to make do with the given elements.
Each
Game Seeds card contains attributes and an action verb. By
choosing some actions, the players start to define their characters
behaviour… and by doing so create the range of actions that would be
available to the end-user."
It's another reference to the importance of character in the creation of compelling content, a topic both Frank Rose and Gary Hirsch will be talking about at Influx's "Meet the Makers" (a "lab for a day") taking place at Milk Studios in NYC on December 3rd.
Information about the event can be found here.
Posted by Ed Cotton
Articles for tag milkstudios (1 total).