Results for articles with tag 'userexperience' (3 total)
Peter Meholz of Adaptive Path wrote a blog post a couple of days back which slammed agencies for operating a business devoid of user understanding. It contained so many quotable gems that it was impossible to ignore and and of course, generated a flurry of coverage on blogs and Twitter.
The gems included:
"When criticizing ad agencies, you have to begin at the core — advertising, as it is widely practiced, is an inherently unethical and, frankly, poisonous endeavor that sees people as sheep to be manipulated, that vaunts style over substance, and deems success to be winning awards."
"Such poor treatment of staff is a big part of the reason that ad agencies end up dissatisfying their clients. Clients are sold a shiny flashy bill of goods by slick senior folks who are then never to be seen again. In their place are squads of junior and mid-level designers, working across multiple projects, with little chance to reflect and improve their skills."
"One thing I haven’t yet touched on is the legacy ad agency practice where the art director and copywriter are the voices that matter, and the rest of the team exists to serve their bidding. This might be fine in communications work, but in user experience, where utility is king, this means that the people who best understand user engagement are often the least empowered to do anything about it, while those who have little true understanding of the medium are put in charge. In user experience, design teams need to recognize that great ideas can come from anywhere, and are not just the purview of a creative director."
I found Peter's comments a little strong and somewhat wide of the mark especially in our case, we've had frequent conversations with Adaptive Path about working together and ended up doing a considerable amount of work on user understanding with one of the founders of the company.
Anyway, here's was the response I wrote as a comment on Peter's blog.
These are confusing times.
It's harder than ever to define terms like, "user", "consumer", "creative" and "agency".
In the chaos of this confusion, it's very easy to be convinced that the world is bi-polar with the user advocates and deep experience creators at one end and the traditional "Mad Av" ad creative teams at the other..
This polarized world is fast becoming a dated concept, the smartest agencies get that this isn't a zero sum game with one winner, but instead the goal is often for a hybrid "best in breed" approach.
User understanding is vital and important, but it's just the start of a conversation on top of which creative flair has to be added. The marriage of deep user understanding with leading edge creative talent is for now and the future, but the switch isn't going to flip over just like that.
There will be a gradual shift- television and television advertising hasn’t and isn’t going away- in-fact- various research studies confirm that both TV viewing (on all formats) and appreciation of television advertising are on the increase.
Without advertising- who is going to discover the great user experiences? As any app developer will tell you, it's hard to get discovered, even if you have a great experience.
Advertising in some form will be required to capture people's imaginations and attention. What form it takes will change, but the audio-visual message has tremendous power- despite the digital revolution- no communication format in the digital world has ever come close and clients know it.
Ad agencies as the pure entities you’ve defined- might die out, but this is unlikely as their skills will still be required, but perhaps to a lesser degree than we see today.
However, you have to consider giant agency holding companies are already firmly playing in the digital experience field. At the top, they are smart enough to know where the world is heading and they are covering their bases. Quite simply, they have enough people who “get it”.
In summary, the best ad agencies out there embrace or will soon embrace the “hybrid” model where multiple skill sets create a multitude of different, but relevant experiences for users- some of these will feel like advertising and others more like deep user experiences.
Great user communication and connection is now and will be all doing about both, not substituting one for the other.
There's nothing that makes people in marketing more nervous than handing over control to the consumer. The idea is that they (consumers) are supposed to listen obediently to everything they are told and like good "puppies" act only on that information. Of course, this is complete fantasy, but the mythology and illusion still perpetuate the mind of many a CMO, marketing dept and creative team.
When it comes to the interactive world, this attitude is the kiss of death. If you ask a people in user testing to just sit, watch and obey- they will either ask to see the "skip" button, or leave the room.
It's great to have good content, it's the thing that really matters, but you've got to let users into the sandbox to play and get out of that content exactly what they want. This defines a good user experiences vs. a "non" user experience.
A fantastic example of a great experience comes from conference maestros TED and their freshly minted iPad application. The app allows users to select one of TED's awesome talks based on duration and/or theme, also it can even organize playlists for based on big ideas.
You instantly can see that this solves the convenience and practicality problem right away and also has a nice level of play potential.
TED could have easily just put its videos up on a site
It shows how fat TED has moved from being an aloof, expensive gathering for millionaires to an opinion leading think tank, that provides inspiration for all and this iPad app proves it.
Now all we need is for all those marketing types to give up their fear of handing over control and great user experiences will abound.
Posted by Ed Cotton
It isn't Account Planning.
The science and nature of the discipline is the subject of the book Aligning Design Strategy with Human Behavior written by the founder of Adaptive Path, Indi Young.
All the charts and images from the book are up on Flickr and can be seen in the slideshow below. They show just how much detail and rigor goes into the process and informs us humble planners that writing briefs for ads might be a different and perhaps easier ballgame.
Created with Admarket's flickrSLiDR.
Posted by Ed Cotton
Articles for tag userexperience (3 total).