10/08/2024 08:30:03 AM
musiccity

The beauty of mobile is that it unshackles people from their desks and lets them roam the real world and still have real-time access to their interactive world.

This is going to be an area where we will see artists and brands try to mine. This is not about just simply running ads on mobile devices, but creating new experiences by merging the real with the interactive and mobile.

One nice example is Musicity, a project from Jump Studios in London, that encourages users to experience buildings and architecture in a new way. Users access Musicity through a mobile application that shows them the geographic location of MP3 files they can play.

These locations are famous and important buildings and the tracks will only play when the user is at the location. It's basically a self-guided walking tour with a twist.

This is just the tip of the iceberg; the ability of mobility to reach users with unique content and experiences, based on their precise geographic location is going to be a gold mine for those with the imagination to exploit it.


Posted by Ed Cotton
Tags: music (24) mobile (19) jumpstudios (1) architecture (5) geography (2)

10/01/2024 08:15:59 AM
uqZjXXmPiqe5XZCV.medium

Kudos to Mark Lewis for his second edition of Planningness which I attended in Brooklyn yesterday. The standout sessions for me were, the one given by London-based experience designers- Made by Many" and the talk by Chris Heathcote on mobile.

Made by Many took us inside their process and it was impressive. They explained that their inspiration came from the world of agile software development, where unlike ad agencies baton passing process, you do a lot of things in parallel.

I really liked the early stage brainstorming process which was really simple and don't let the loudest in the room dominate. Instead, they get clients to fast sketch concepts and ideas and in hour seem to come up with a lot of though starters, some of which they bring to life and perhaps even test.

Heathcote did possibly the best mobile presentation I've seen. Instead of talking about applications and ad units, he suggested the thing we need to develop great ideas is to understand what's inside the guts of a phone or mobile device.

To me, most attempts at trying to get to mobile ideas involve looking at competitive applications and trying to put a twist on them. Heathcote's way suggests creatives need to know about all the functionality like- accelerometers, voice recognoition, smile recognition, the microphone, the speakers, etc and think about how they might play with those and perhaps even combine them.

In Heathcote's world, the Creative Technologist plays a key role, without them, you can't really do this.

I am now really looking forward to Day 2. 


Posted by Ed Cotton
Tags: madebymany (1) heathcote (1) planningness (2)

09/27/2010 07:57:06 PM


A great video from Steve Johnson explaining where great ideas come from.

Here's his take in summary...

1. Ideas take a lot of time to form
2. They exist in half-formed hunch form for a long-time
3. Create spaces where hunches can be formed into ideas
4. Connectivity can help create new ideas- think web
5. Distraction is reality- but more ways to connect and to stumble

His final thought...

"Chance favors the connected minded. 


Posted by Ed Cotton
Tags: johnson (1)

09/09/2024 10:17:47 AM
There's something great lurking in this idea developed at Music Hack day.

The idea of dropping tracks in geographic locations brings a whole new way of thinking about how music can work in physical space.

Great for bands wanting to tie tracks to venues or to areas of inspiration and therefore give fans more of an experience/story around the creation/inspiration for the music at hand by attaching it to a physical space.

TrackDropper from Yves Raimond on Vimeo.

Beyond bands, think of how brands could use this to tell their stories, or offer specific geo-cached type rewards for learning and discovery?

Perhaps something interesting happens when you mash-up this idea with a check-in service like Four Square to get audio tags and files layered on top of basic text.

Posted by Ed Cotton
Tags: music (24) maps (3) sound (1) geolocation (2) geography (2)

09/09/2024 12:19:29 AM (1)
An analyst at UBS wrote this in a report yesterday.

“Sales of traditional notebooks appear to be feeling pressure from the iPad, causing a scramble by vendors to launch iPad-like tablets... We believe that a majority of this impact is occurring on the lower end of PC sales as the iPad is priced close enough to this range that it becomes attractive to consumers looking to make purchases within this segment. We are not sold that the iPad is purely cannibalizing PC sales, as the functionality of the iPad can not yet fully match the functionality of notebook PC’s. However, consumers who purchase iPads may be more willing to delay purchases and upgrades of existing PC’s.”

We all know the iPad is selling like hot cakes and that a host of rival tablets will be launched this holiday- tablets are bigger than big- they are re-defining what computing means.

In a sense, it's even blindsided Apple, it's pretty certain they weren't expected the iPad to be such a runaway success and obviously don't want it to hurt their Mac and laptop business.

The reality could simply be that laptops and PCs are simply over-engineered for most consumers. They want the basics, some speed, but most of all, they want it to be easy and fun- the iPad is all that and more.

The installed base of PCs is huge and it's the primary medium through which most of us navigate the internet, but if this base erodes, we are looking at a fundamental transformation of most of the experiences we take for granted.

What if applications dominate websites?

What if iAds become the norm for interactive advertising?

What if touch becomes the navigational norm?

The implications of this are huge. 


Posted by Ed Cotton
Tags: ipad (8) tablets (3)

08/28/2010 12:52:49 AM
There was a time when products were launched after first being seeded with the cool kids in NYC and LA, but as we know, the world is now post-geographic.

Cool communities no longer exist just in physical spaces, they can be found clustered together virtually.

Geography is the way we tend to orient ourselves around most things- we've always thought of traditional media in geographic terms (local cable, local newspapers, radio, OOH, etc) and some people even want to convert digital media to geographic entities.

Peter Warden, the creator of Open Heat Map did a great job in a recent blog post of explaining the rise of Twitter, this phemom that defied the laws of geography and sold itself on the broad appeal of the "Silicon Valley dream", as Peter explains..

"What surprised me most was how little geography mattered for adoption. Even in today's world of ubiquitous internet access, I expected that real-life clusters of friends would be the main vectors by which the service would spread. I don't see the sort of city-specific growth spurts I'd expect if that were true, instead the network took root wherever there were people. That has some interesting implications for anyone starting their own service, it looks like focusing on virtual communities instead of physical ones can be very effective.

I'd also never thought of Twitter as an aspirational service, but Neha nailed the atmosphere of the early days. There was an air of exclusivity, of access to an interesting group of Valley rockstars, that gave people a reason to check it out. This feels a lot like the way that Facebook started at Ivy League colleges and then opened up progressively to lower-status groups with the promise of mixing with a 'better class' of people. That might explain why companies like Google have such a hard time launching similar services, catering to the masses they can't pretend they're exclusive, but it bodes well for Quora's approach.

The reality of its rapid adoption all over the country is hard to square with its image as an exclusive Valley club, but maybe that contradiction is the sign of exquisite marketing. Apple gives their users that same sensation of belonging to an elite, even as they sell products in malls across the country. Twitter tapped into people whose dreams were in Silicon Valley, wherever they were in the world."

The future of media planning depends on a deep and rich understanding of target audiences and communities that exist post-geographically and the secret is finding surprising and interesting ways to bring these communities together to participate as richly as they do in the geographic world.



Posted by Ed Cotton

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